This quarter, my Rhetoric of Gaming class here at Stanford and Scott Nelson’s Rhetoric of Video Games class are engaging in a multi-assignment blog collaboration designed to help students engage cross-institutionally on issues related to gaming culture.
For our first assignment, both classes read selections from the first chapter of Ian Bogost’s book Persuasive Games and then posted and responded about ideas related to procedural rhetoric and serious games on the UT blog site.
Now, as we move to mid-quarter, students are actively working on developing their topics for papers related to gaming. Here at Stanford, my students are selecting, narrowing, and focusing topics for a source-driven research paper and each have posted to our class blog an entry that contextualizes their topic and then discusses it in relation a single source. Here are links to their posts — it’s exciting just to look at the variety of ways that students are approaching this assignment:
- Pro Gaming: South Korea’s National Past time
- Addiction to MMORPGs
- Racing Games
- Global perspective on videogame addiction
- DLC Wars Brainstorming
- Video Gaming Improving the Happiness and Health of Seniors
- A Four-Year History: Online Social Games
- The Fall of Great Content: How Social Gaming is Jeopardizing the Future of Innovation in Video Games
- Moral Choice in Video Games
- NASA and video games
- The Fusion of Real and Virtual Economies
- Women and Gaming
- Video Game Reviews Sway Gamers’ Opinions Says New Study!
- I’m in your game, advertising my stuff
- The Evolution of ESRB Ratings
- What works in Japan may not work overseas
- MMOs: How do they keep players playing?
- The Rhetoric of BioShock: Interpretations by Lars Schmeink
- Virtual Simulation Games: a new innovative way to train medical students
- All I want to do is turn the stupid car: Why motion sensor technology is ruining gameplay
- The Impact of Videogames on Sports
- Piracy: The Bane of Gamers and Developers Alike, or a Driving Force Behind Innovation in the Games Industry?
- Easter Eggs, Glitches, and Cheats FTW
- The Deciding Factor in the Game Selling Industry (Iconic Characters)
- Race Representations in Videogames
- Exergaming: A Growing Market
- God Mode All Day ‘Err Day (cheating in gaming)
- Romance in Video Games: Does it help inept teens?
- A View of AI: Will it make a difference?
This week, the UT students will be posting comments on these blog posts, and then the Stanford students will take their turn responding to the UT students’ ideas in a couple weeks.
So far it’s been a great exchange; it’s been an amazing opportunity to work with a class from another institution whose thematic focus is so similar to our own.