Category Archives: Stanford Rhetoric of Gaming class

Stanford-UT Research & Gaming Exchange

This quarter, my Rhetoric of Gaming class here at Stanford and Scott Nelson’s Rhetoric of Video Games class are engaging in a multi-assignment blog collaboration designed to help students engage cross-institutionally on issues related to gaming culture. For our first … Continue reading

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Generative Music in Video Games

This entry was created by a student in Stanford’s Rhetoric of Gaming class. For more about the class and the assignment, click here. We are all familiar with the rapid development in gaming technology in both areas of interactivity and … Continue reading

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Rhetoric of Gaming: Topics for Research

I’m once again teaching the Rhetoric of Gaming here at Stanford, and this quarter, we started off by working with the Cabrinety Collection, a large repository of vintage video games currently housed in Green Library’s special collections. After this opportunity … Continue reading

Posted in CCR exchange: Student Research, Stanford Rhetoric of Gaming class | 1 Comment